This is a selection of shots for the alleyway scene after the Robert chase sequence.
I am the Cinematic Lighting Artist for this real-time cutscene.
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The concept for this cutscene underwent a significant transformation in the remake to achieve a more realistic appearance. In the new version, the characters remain in shadow, with bounce light serving as the key light. I devoted considerable time to adjusting the key-fill ratio, aiming to craft a scene characterized by dramatic, backlit lighting.
Fun fact: I introduced additional lights into the environment that gradually diminished toward the end, facilitating a seamless transition into gameplay.
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Level Lighting by Antoine Deschamps
Environment Art by Katherine McGinley & Trevor Cotich
FX by Slim Ghariani